Transport to quickly move behind enemy lines and fortify to capture a point. The buy menu uses helicopters ranging from lightweight scouts used to find enemies moving around to flank or simply finding where the enemy is advancing from. Air vehicles are in two different places, the "Tac Points" and the buy menu. Anti-air is broken into light and heavy, heavy being mobile sam turrets mostly, and light using heavy bullets that tear apart helicopters mid-air, but both are easily taken out by land units. Finally, there's heavy that is for taking out buildings, and breaking through enemy locations to capture strategic points on the map, that have only two weaknesses I could find, air units and Tac Point bonuses. Medium for taking out APC's, but are easily taken out by artillery. Light for taking out small infantry units and light transport, but are dominated by AT. Tanks are broken down into light, medium, and heavy. APC's are used as transport over land, and if it's amphibious even by sea if you are in need of that approach. Infantry can go into buildings and use them as makeshift forts, making an apartment complex an MG nest, or even hold off tanks with AT units firing from windows that suddenly attack you from the side as you're going by. Infantry and sometimes light transport can hide in the forests designed for ambushes and strategic placement for ground infantry. First up is the strategy elements in the game, this can sometimes feel as if it was a Total War game set in the "Modern Era" in which every single movement counts. World In Conflict: Soviet Assault is a rather fun mission-type RTS, while with no resource management beyond tax income, it excels in what it delivers with awe inspiring visuals and strategic gameplay beyond what most can handle allowing countless of their troops to march into death. So again, if you like action games, RTS, Cold War movies and a great story experience you simply cannot go wrong with Soviet Assault. The level of care and desire to make an awesome Cold War RTS is here. ![]() Even in one of the Washington missions in the hayfields there's a sprinkler system, fully animated with the little arm that taps it in circles, with its own sound. One mission I was firing artillery from a high up "god's view" and then mouse wheeled close to an American tank and there was actually voice dialogue I could hear from inside the tank going "What's happening? Is that artillery?" Similar the Russian vehicles and men are constantly yelling out in battle what I can only assume is real Russian dialogue.Despite the fact that perhaps 95% of the game's audience may never understand it. The brown, earth tones and yellow-dried grass fields. One of the Soviet Missions has you going through eastern Washington State farmland and having lived near there all my life they nail it. ![]() ![]() What doesn't get said enough is the detail. Linking your artillery to a hotkey and unleashing the rain. There's nothing like taking a hill, then positioning heavy artillery on it. Because the action portrays the desperation of the characters well. It's even a bit dare I say emotional in parts. The action, though frantic and not realistic, is extremely well done and fun to play. ![]() It's like experiencing a Cold War action flick (a well acted one, like Hunt For the Red October, coincidental since Alec Baldwin voices the main character). The story and narrative are creative, voice-acting and cut-scenes are awesome. And extremely well recommended for anyone who likes action based RPS where you get right into it, Cold War thrillers, and wants a game that feels like a movie experience. It's quite simply the best, most fun single player PC game I've ever played.
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